Sunday, March 30, 2014

That's Not What I Heard


          The scene I selected came from episode 1 of The Walking dead, at 11:38-14:07. This scene was filled with suspense. At first police are shown, not taking the situation very seriously even though they are on the job. Suddenly a gunfight appears out of nowhere, the police are forced into action. When two of the outlaws are killed, they fall back into casual dialogue and it is shown that these cops are used to this kind of thing. Then out of nowhere one of them gets shot, and the situation suddenly becomes extremely serious. A birds eye view of the cop laying as his comrades surround him increased the tension and anxiety of this piece. The cop is then in the hospital with his friend talking to him from above, opposite the previous scene in a sense. The friend-cop looks extremely serious, as if his friend is going to die.
           In the actual scene there was an absence of background music, only silence and the actions of the characters. This built the tension quite high. The words used by the men were stereotypical, however there was a silence a majority of the time. There were no words during the actual gunfight, until the first two men have died. Then the cops quickly fall back into their traditional discourse, one of them is talking about not telling his wife which turns out to be the least of his worries. It is a second later that he is shot, his partner begins yelling immediately, and then talks to him in a hushed voice. In the hospital, this same cop talks to him in a normal voice. Saying traditional things that would be said to a patient in a coma, with an apologetic and concerned tone.
          There is little I would change, for the dialogue is used primarily to reinforce what is happening to the audience. This task is accomplished, but causes the dialogue to mostly be serious and straightforward. The only way to successfully alter the dialogue in this case would be approach it from a new angle, and enter a different genre of shows. For example if this were a comedy show about a zombie apocalypse, the dialogue would be much lighter and possibly sarcastic. I did my best to interpret  what a possible corporate zombie-comedy might be like. 



  1. Men approaching:
  2. Steady, steady
  3. I wanna be a firefighter!
  4. You gon learn today! 
  5. Dibs!
  6. Aah!
  7. OWwww
  8. I got him im getting him
  9. I'm dying
  10. No, call an ambulance!
  11. Kidding! Still, don't tell Laura.. 
  12. Son of a biscuit Rick! Don't pull that shit. 
  13. Still, I almost died. thT Qa xlose Are there any donuts left-oww!
  14. Rick! Rick!
  15. This doesn't hurt at all. Don't tell Laura I got shot, ok?
  16. Call for help! This is an emergency!
  17.  How is that possilbe? 
  18. 1. Tell her I cheated on her if you have to.
  19. I hope you;re joking. Rick...RIck!

Tuesday, March 25, 2014

More Beats

Beats and understanding of Logic Pro X showing slow signs of improvement. Example:

https://soundcloud.com/collin-mcnulty/sets/two-beats

Open Mic


Recently acquired these videos after doing an open mic...we played for about an hour, however this is the only footage. The second song is an original. The first, a classic.


https://docs.google.com/file/d/0BwKichnfsiRTNU44S2lsVDhXaTQ/edit?usp=drive_web

Wednesday, February 26, 2014

Demo - Work in Progress


Currently, I am working on a demo CD with these two men on my left. Although we do quite a few cover songs, there are some originals interspersed on occasion, and it should be fun although a lot of work. 

Lewis and Clark's Adventures

Final project for Audio Production Basics, I had a lot of fun making this one.https://soundcloud.com/collin-mcnulty/lewis-and-clarks-adventures

Title Sequence

Experimental title sequence using Final Cut Pro X, and footage from The Social Network.




Wednesday, February 19, 2014

Breaking Bad Game Ideas

Collin McNulty
02/19/2014
Media & the Creative Process

Breaking Bad Game Ideas

Hey everybody! As you know Insomniac Games needs some game ideas for the world renowned Breaking Bad television show, and fast! We need to beat out our competitors. Below is a list of some potential ideas i’ve brainstormed. I need feedback as soon as possible, please and thank you. 

1. For Nintendo: In this game, the player will simply try to sell as much meth as possible. Money can be used to purchase meth as well as purchase special abilities. Players must go across a flat screen (no gravity), in a Pac-man like atmosphere. As players encounter customers, they will make sales, depending on how much meth they have on them. Once out of meth they return to the ‘lab’ spending as much time as possible at this point (the more time spent at this place the more meth) with a maximum of 10. Players will not always be able to stay here long however, for they will constantly be pursued by police characters. If caught by a police the game ends immediately and the score is tallied. The longer players survive, the more police units will enter gameplay
Special abilities:
1. Stealth - police cannot see character
2. Speed - character moves twice as fast
3. Strapped - player acquires a weapon to kill police unites
4. Backpack - player can carry twice as much meth
See sketch #1

2. For the Internet - an action shooter, wherein players play as Walter White. This is a platform shooter. In it, Gus has killed Walter’s family as he often threatened and Walter is bent on revenge. Shoot-em-up styled gameplay with as much violence as possible. Kill various bad guys as you progress across levels, collect meth for extra points, and gold to upgrade weapons. 
See sketch #2

3. Fun Family Game - we could advertise this one on the show’s website, since it is much more family friendly and is more accurate to the story of breaking bad. This game uses interactions and choices, and focuses solely on not getting exposed as being the Heisenberg of the game. Multiplayer, on of the players is Heisenberg and players all investigate each other. The game ends when Heisenberg is exposed, in a game similar to the Clue experience. An alternative ending Heisenberg earns one billion dollars, at which point all other players lose. Various ways to determine who Heisenberg is, incomes are kept, each player has a different job and “secrets” that give players clues until they know enough to make a guess. This game requires 4 players.
See sketch #3

4. Alternative 1 - In this game each player owns their own lab, with scientists and protective men. The goal is to be the first to develop “pure meth”…this is done by completing quests. The pieces of formula are scattered across the board and must be collected, as well as the supplies to make them. The supplies will be different each time since the formula changes each game (it will be a random combination of elements and recipe not the actual meth formula obviously). Supplies must therefor be gotten after players know what the recipe is, so there are two stages to the game for everybody. 


5. Alternative 2 - “Meth tycoon” essentially. You start as a small town cook, and must know how to manage your finances to expand your empire. Money will be given initially and must be spent on meth supplies as well as dealers and a safe place. Finance options increase with money, and it is possible to accept money from dealers if you are talented enough to use this money to pay them back. This is a fast way to increase your empire however if it goes wrong the game will end that much faster, for example if you spend your finances in the wrong way, and don’t make enough money back they will kill your family and then capture you unless you somehow purchase more military men than them. If you are captured, there is nothing further you can do in the game.